As Darrell West makes clear in Digital Schools, today’s educational institutions must reinvent themselves to engage students successfully and provide them with the skills needed to compete in an increasingly global, technological, and online world. Otherwise, the American education system will continue to fall woefully short in its mission to prepare the population to survive and thrive in a rapidly changing world. West examines new models of education made possible by…
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August 3, 2012Writing for the SmartBlog on Education, finance/economics teacher Brian Page addresses the U.S. Department of Education’s Connect Educator Month by discussing the value of being a connected educator as well as a connecting educator with his students.
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August 3, 2012Using Games to Enhance Learning and Teaching, edited by Nicola Whitton and Alex Moseley, provides educators with easy and practical ways of using games to support student engagement and learning. The book presents five principles for games that can be embedded into traditional or online learning environments to enhance student interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed…
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July 26, 2012Learning professionals are finding success applying game-based sensibilities to the development of instruction. The Gamification of Learning and Instruction by Karl Kapp shows how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of…
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July 23, 2012This infographic from the Boundless blog demystifies terminology around education technology, providing definitions for concepts from blended learning to differentiated learning, from flipped classrooms to gamification, from MOOC to OER.
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July 5, 2012Steve Isaacs, a technology instructor at William Annin Middle School in Basking Ridge, New Jersey (U.S.), shares how he integrates video-game design and development into his 7th-grade curriculum. Using game-design programs such as Gamestar Mechanic and Gamemaker enable this teacher to embed essential programming skills into a unit of study that also has an authentic purpose: His students are creating games for the 2012 National STEM Video Game Challenge. This…
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June 29, 2012Lisa Parisi, the subject of this video case study, makes excellent use of freely available games from BrainPOP and Manga High to engage her fourth-grade students in challenging math and science content, as well as promote self-directed and project-based learning in her New Hyde Park, New York, classroom. This is one in a series of Games and Learning Publishing Council case studies from the Cooney Center.
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June 28, 2012This video shows how Ginger Stevens, a sixth-grade special-education teacher at Quest2Learn in New York City, uses the intentionally game-like environment of her school to maximize learning for students with special needs. This is one in a series of Games and Learning Publishing Council case studies from the Cooney Center.
