How can educators motivate students to learn, keep them motivated throughout the learning process, and encourage teamwork and competition? As author Obert Muzurura explains in Game-based Learning in Primary Education, the answer can be the design, implementation, and consistent use of game-based learning (GBL) that immerses students with material that is critical for effective learning. As an example, Muzurura points to The Spelling Bee (TSB), an innovative educational framework designed as a GBL tool…
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September 18, 2012Writing for Edutopia, Terry Heick explains the place of video games in the English language arts classroom–to provide entry points to content, to give students a voice, to inspire and engage learners. Heick also provides simple, straight-forward advice on how educators can embrace video games as digital-learning tools.
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September 18, 2012This information sheet showcases the MacArthur Foundation’s Digital Media and Learning initiative, launched in 2006 to explore how digital media are changing the way young people learn, socialize, communicate, and play. Since 2006, MacArthur has awarded grants totaling more than $100 million for research, development of innovative new technologies, new learning environments for youth–including a school model based on game design principles–and efforts to build the new field of digital media and learning.
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September 17, 2012The Games-Based-Learning blog examines a recent article that argues that game-based learning is on the rise and effective–as games “provide meaning through real engagement, immediate feedback, and a sense of accomplishment that is well-integrated with sound pedagogy.” The post also includes a useful infographic that showcases gamification as well as other educational technology.
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September 14, 2012Writing in the Games-Based Learning blog, Paul Ladley looks beyond Adobe Flash for easy tools that can aid in the development of games for learning. Ladley covers include Captivate, Construct, and MIT App Inventor.
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September 13, 2012The Games-Based-Learning blog explains that GBL is essentially the gamification of learning–using gaming principles to aid learning–and that the model is not limited to traditional subject materials or traditional learning audiences. To illustrate this, the blog presents some ways that people are teaching a wide number of things to people around the world via games such as Angry Birds, Money Island, Second Life, and Minecraft.
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September 5, 2012Emerging EdTech thoughtfully shares eight of the latest and greatest infographics on education and technology. Topics include tablets, game-based learning, learning analytics, and social media in education.
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August 28, 2012English-language learners fall into two categories: native speakers and those pursuing it via ESL/EFL instruction (or self-instruction). Both demographics can build up their skills, no matter their age or proficiency, through game-based learning. The Internet does not disappoint when it comes to hosting effective resources for teaching and reviewing the core components of the English language, as indicated by this thoughtfully curated list of games and game suites from Online…
