ICT in Education shares the interesting case study Finborough School, a small private “all-through” (ages 2-18) school located in rural England. Finborough successfully introduced a bring-your-own-device (BYOD) program to serve students with special learning needs.
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October 10, 2012Edudemic shares just how game-based learning is working at 10 colleges around the U.S., including Purdue, Michigan State, and the University of Wisconsin at Madison. Edudemic advises: “Build on that and take your game-based learning to the next level! Get it? Levels?”
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October 10, 2012Writing in Powerful Learning Practice, educator Shelley Wright defines the flipped classroom, describes her experience with the model, and provides details on why she transitioned away from the flip and toward project-based learning. Notable quotes: “A lecture by video is still a lecture.” “I want students to own their learning.”
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October 10, 2012The rapid expansion of Twitter, blogs, wikis, and virtual worlds has dramatically transformed the landscape of education. Through highly accessible networks, these new media can integrate students into a learning community by enabling them to create, customize, and share content online. Using Social Media Effectively in the Classroom by Kay Seo shows educators how to: Use social media to best support learners Resolve potential problems Create a powerful sense of community within…
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October 8, 2012The U.S. government, book publishers, and the technology industry are considering a large-scale effort to push tablets into public schools. In response, Mashable asks and discusses these difficult questions surrounding tablet tech in education: Do tablets save schools money? Can school technology infrastructures handle tablets? Do tablets really improve learning? Are tablets inevitable in the school environment?
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October 4, 2012The Education & Tech blog looks at the new U.S. Common Core standards for math, noting that “the spirit of inquiry and curiosity is back” and that game-based learning is one way to support this educational paradigm. As author Nigel Nisbet states, “…To build true conceptual understanding during the learning process, students will need considerable practice at being challenged to make sense of mathematics for themselves … A game is inherently about…
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October 4, 2012EdTech Digest profiles Dubai Women’s College High School (DWCHS) in the UAE, which uses a blended-learning model that combines face-to-face instruction with online courses that originate from instructors all over the world. “The online component is offered in the presence of Learning Coaches, who oversee and facilitate the process. Quizzes, assignments, and lesson outcomes require interaction within the classroom–not just online.”
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October 4, 2012Uniquely addressing the needs of academics and demonstrating how to use social media to benefit their teaching and research, this book is edited by Diane Rasmussen Neal, a professor librarian with an extensive background in social media teaching, consulting, research, and everyday use. It provides an overview of social media technologies in the context of practical implementation for academics, guided by applied research findings, current best practices, and the contributors…
