Reknown education experts Stephanie Pace Marshall and James Paul Gee recently engaged in a conversation on the future of schools at National Louis University. Stephanie will be joining us live during a Google Hangout on Air for GETideas.org on April 24, 2013! Click here for more details.
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March 5, 2013Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. The challenge is open to middle and high school individual students and…
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March 4, 2013Code.org is a new non-profit aimed at improving computer science education. The main goal of this organization is to make sure that every student in every school has an opportunity to learn to code. Computer programming is today’s “superpower” in education. Check out their web site and this promotional video featured a variety of celebrities.
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February 14, 2013This handbook was produced by the Yollocalli Arts Reach and is posted in DML Central. It serves to help other organizations create informal learning spaces that empower youth. The concept of HOMAGO (Hang Out, Mess Around and Geek Out) is based on the work of Mimi Ito and refers to three arenas where kids can socialize, play, and learn from one other using physical spaces as well as social and new media.
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February 7, 2013Check out this infographic from PBS LearningMedia that accompanies their report that teachers are embracing digital media in greater numbers. Educators are leveraging technology and incorporating multimedia into their lessons with greater frequency.
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December 10, 2012Writing for the Games-based Learning blog, Paul Ladley discusses educational games that aim to encourage social good around the following categories: Different Cultures Charities and Business Politics and Leadership Environment and Climate Change
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December 5, 2012The EmergingEdTech blog shares interesting research indicating that game playing can enhance the learning process, concluding that the use of gaming mechanics and concepts in educational tools and processes can also yield benefits. Included in the referenced findings Game playing can develop a positive attitude toward math in children. Play-based learning can increases children’s attention spans. Children who construct their own video games experience increased cognitive and social growth.
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December 5, 2012Edudemic examines how massively multiplayer online role-playing games, or MMORPGs, are being leveraged by academics to better illustrate classroom lessons, improve language skills, build necessary character skills, and more.
