Using Games to Enhance Learning and Teaching, edited by Nicola Whitton and Alex Moseley, provides educators with easy and practical ways of using games to support student engagement and learning. The book presents five principles for games that can be embedded into traditional or online learning environments to enhance student interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
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