As part of its Games & Learning Publishing Council initiative, the Cooney Center surveyed 500 U.S. teachers who use digital games in the K-8 classrooms. The survey goal was to investigate how teachers view game-based learning and how games impact students beyond academic achievement.
Key survey results include:
- 70% of teachers agree that using digital games increases motivation and engagement.
- 60% of teachers observe that games foster more collaboration among all students
and enable students to sustain focus on specific tasks.
- Cost is the number one barrier to using digital games in the classroom.
