Design for Learning in Virtual Worlds by Brian C. Nelson and Benjamin E. Erlandson focuses on designing virtual worlds for educational purposes. It explores

  • The history and evolution of virtual worlds
  • The theories behind the use of virtual worlds for learning
  • The design of curricula in virtual worlds
  • Design guidelines for elements experienced in virtual worlds that support learning
  • Design guidelines for learning quests and activities in virtual worlds

The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings. 

 

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