Design for Learning in Virtual Worlds by Brian C. Nelson and Benjamin E. Erlandson focuses on designing virtual worlds for educational purposes. It explores
- The history and evolution of virtual worlds
- The theories behind the use of virtual worlds for learning
- The design of curricula in virtual worlds
- Design guidelines for elements experienced in virtual worlds that support learning
- Design guidelines for learning quests and activities in virtual worlds
The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings.