Storytelling is the oldest form of teaching and probably the best way to learn. Our brains are hard wired to remember information in storytelling format.
For today’s child digital storytelling is a most logical step, both for consumption and creation. When I began to think about using Inanimate Alice in my teaching I hoped that it would ‘captivate, engage and educate’ in ways that traditional books had not for groups of 11 year old learners with dyslexia. There continues to be a chasm between the digitally saturated lives of our children at home and the relatively digital-free life at school. To connect learning literacy, language and the ubiquitous technology that surrounds us, digital storytelling seems to me to be worth a closer look. This is despite my own negative reaction to the form and my natural trepidation at being found wanting when tackling yet more recalcitrant technology (love it when it works…). But truly I can say that conventional methods of encouraging children to write have not been astoundingly successful. The learners I teach have failed, often spectacularly, at traditional reading but flourish with the broader range of texts now available. So what’s not to like?
I owe it to my students to help them develop not simply an array of literacy skills, but a ‘spectrum of literacies’ that will enable them to participate in, enjoy and find meaning in the major forms through which meaning is constituted. It is incumbent upon all educators to learn to analyse critically the new media we all consume and to analyse the media we produce. The tools for creating our own stories are so omnipresent, so user-friendly (mostly) that technical skills or tool literacy is no longer the priority in developing learners for the future.
My job is to help the children focus on the critical thinking necessary in all learning.
All the children I work with struggle with the basics of decoding text, with equivalent reading ages at least 3 years below their chronological ages. On the whole their understanding and receptive vocabularies are on a par with others of their age when the barrier of print is removed. They are learners with dyslexia.
All believe that they ‘cannae read’ (and still less write and spell) although most valiantly make every effort to learn most of the time.
They are finding IA so engrossing that there is no need to provide any other incentive. The children are actively engaged in investigating the text and very keen to produce their own episodes. With Inanimate Alice it feels as if the kids are connecting learning with their own personal experiences more than they do when reading print. The overwhelming sense, unsurprisingly, is that ‘books are boring’ and that this form of accessing story is ‘cool’ and ‘magic’.
One of the reasons why I became excited – and am becoming increasingly so –about using transmedia storytelling with learners with dyslexia is partly the obvious thrill for us all of doing something different that doesn’t reinforce their reading difficulties. Avoiding too much of the stuff that they are not good at, while developing critical thinking skills leads to higher levels of engagement. Higher order reading skills can be developed even when you struggle with print. All can learn to Make Predictions, Ask Questions, Make Comparisons, Look for Patterns, Make Pictures/ Visualise, Summarise and Evaluate: these are not dependent upon fluent decoding skills.
These inexperienced writers require strong models and significant support. Scaffolding is important. This is why basing our story on Alice’s adventures is so useful for these children who have found writing so very challenging.
The children are bursting with ideas which, to my pleasure, centre firmly upon the story rather than the telling of it, although that’s fun too.
There can be no doubt that this is real literacy with which we are engaged.
But for me the most significant effect has been to alter the relationship betweeen myself and my students. We are all learning together: I have made no secret of my own inexperience; they delight in teaching me how to play the games; they are keen to develop their own reading and story telling skills. It’s collaborative learning in a very real sense.